General Changes

Attack Speed and Casting speed doesn’t effect the cooldown of the skills.
Barriers removed if the buffed one attacks.
Macro Glitch & SS Lag.
Every Class have it’s own bubble.

Skill Additions

Daggers:

Increases Critical Damage by 30%. Requires a dagger.

Archers:

Shoots 7 arrows to attack an enemy with 11440 Power added to P. Atk. Critical hit is possible.

Tanks:

For 8 seconds, transfers magical damage back to an enemy caster.

Storm Screamer:

Creates a powerful Wind Vortex that inflicts Wind damage on an enemy with 195 Power added to user’s M. Atk. Wind vortex on the target is required.

Archmage:

Creates a powerful Fire Vortex that inflicts Fire damage on an enemy with 195 Power added to user’s M. Atk. Fire vortex on the target is required.

Mystic Muse:

Creates a powerful Ice Vortex that inflicts Water damage on an enemy with 195 Power added to user’s M. Atk. Ice vortex on the target is required.

Duelist:

Immediately increases spiritual energy to its maximum level.

Grand Khavatari:

Immediately increases spiritual energy to its maximum level.

Titan:

Expends spirit points so that for 60 seconds, Increases Max HP by 35%, HP Recovery Bonus by 15%, P. Atk. by 25%, P. Def. by 30%, Atk. Spd. 10%, and Speed by 10%. Can be used when CP is more than 80%.

Spectral Master:

Class gets the skill at 62 level, but is removed.

Maestro:

Regenerates % of Max HP and increases one’s own Max HP by the % for 10 minutes.

Spectral Dancer:

For 2 minutes, increases your P. Def, Evasion, and M. Def. Increases the additional MP consumption when dancing while sing/dance effect lasts.

Dreadnought:


Restores to full HP in an emergency. Only usable if HP is 10 percent or lower.


Attacks an enemy with Power added to P. Atk. Over-hit and Critical hit are possible.


Attacks an enemy with Power added to P. Atk. Over-hit. Ignores Shield Defense. Critical hit is possible.

Fortune Seeker:


Supplements P. Atk. with Power to strike an enemy’s unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.


Attacks the target’s vital points with Power added to P. Atk. Requires a dagger. Over-hit, critical hit and half-kill are possible.


Inflicts shock on an enemy with Power added to P. Atk, decreasing the target’s P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.

Sword Muse:

For 2 minutes, increases the user’s P. Atk, Critical Damage, and Atk. Spd. Increases the additional MP consumption when singing while sing/dance effect lasts.