
General Changes
– Attack Speed and Casting speed doesn’t effect the cooldown of the skills.
– Barriers removed if the buffed one attacks.
– Macro Glitch & SS Lag.
– Every Class have it’s own bubble.
Skill Additions
Daggers:
Increases Critical Damage by 30%. Requires a dagger.
Archers:
Shoots 7 arrows to attack an enemy with 11440 Power added to P. Atk. Critical hit is possible.
Tanks:
For 8 seconds, transfers magical damage back to an enemy caster.
Storm Screamer:
Creates a powerful Wind Vortex that inflicts Wind damage on an enemy with 195 Power added to user’s M. Atk. Wind vortex on the target is required.
Archmage:
Creates a powerful Fire Vortex that inflicts Fire damage on an enemy with 195 Power added to user’s M. Atk. Fire vortex on the target is required.
Mystic Muse:
Creates a powerful Ice Vortex that inflicts Water damage on an enemy with 195 Power added to user’s M. Atk. Ice vortex on the target is required.
Duelist:
Immediately increases spiritual energy to its maximum level.
Grand Khavatari:
Immediately increases spiritual energy to its maximum level.
Titan:
Expends spirit points so that for 60 seconds, Increases Max HP by 35%, HP Recovery Bonus by 15%, P. Atk. by 25%, P. Def. by 30%, Atk. Spd. 10%, and Speed by 10%. Can be used when CP is more than 80%.
Spectral Master:
Class gets the skill at 62 level, but is removed.
Maestro:
Regenerates % of Max HP and increases one’s own Max HP by the % for 10 minutes.
Spectral Dancer:
For 2 minutes, increases your P. Def, Evasion, and M. Def. Increases the additional MP consumption when dancing while sing/dance effect lasts.
Dreadnought:
Restores to full HP in an emergency. Only usable if HP is 10 percent or lower.
Attacks an enemy with Power added to P. Atk. Over-hit and Critical hit are possible.
Attacks an enemy with Power added to P. Atk. Over-hit. Ignores Shield Defense. Critical hit is possible.
Fortune Seeker:
Supplements P. Atk. with Power to strike an enemy’s unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
Attacks the target’s vital points with Power added to P. Atk. Requires a dagger. Over-hit, critical hit and half-kill are possible.
Inflicts shock on an enemy with Power added to P. Atk, decreasing the target’s P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.
Sword Muse:
For 2 minutes, increases the user’s P. Atk, Critical Damage, and Atk. Spd. Increases the additional MP consumption when singing while sing/dance effect lasts.